Hunt the Wumpus (Logic Agent)

Wumpus World

Create a rational agent program to explore the wumpus world, collecting the gold when possible, but not falling into pits or being eaten by the wumpus. The agent program should use a suitable combination of search and logic techniques.

Performance Measure
The agent program will be evaluated based on the average score over a large number of worlds.

All agent programs will be evaluated in identical worlds.

 

Environment
The agent is an explorer in a series of connected underground caverns. The agent is equipped with a torch that illuminates only the cavern that is currently being visited. The agent also has a bow and a single arrow. The agent is capable of picking up and carrying the gold treasure.

The world consists of a 4 by 4 grid of connected caverns. Each cavern may contain a pit. If the agent walks into a cavern with a pit, it will fall into the pit and die. One of the caverns will contain a wumpus. If the agent walks into the cavern with the wumpus, the wumpus will eat the agent.

If the wumpus is dead, the agent will not be eaten by entering the cavern containing the wumpus.

 

Actuators
The agent has the following actions:

Sensors
The agent receives the following percepts

 

Suggested points of interest

Citation: (course_default). (2007, November 15). Hunt the Wumpus (Logic Agent). Retrieved August 21, 2008, from Dixie State College of Utah Web site: http://pilot.educommons.usu.edu/dixiestate/computer-and-information-technology/artificial-intelligence/hunt-the-wumpus-logic-agent.
Copyright 2007, by the Contributing Authors. This work is licensed under a Creative Commons License. Creative Commons License